Philip Herman has been working in the games industry as a 3D character modeler for six years, and my primary areas of work are modeling and texturing. I always think, “If you want to be better than others, you need to work harder than others”. I feel I will not improve if I don’t use my time to learn and try new things. There are lots of great artists out there that motivate me and there’s always room to improve. About the Author of this post. Continue reading for seeing the full collection of this post.
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