Gods Of Egypt Movie Before And After Special Effects

  

Awesome special effects from God of Egypt movie! The survival of mankind hangs in the balance when Set (Gerard Butler), the merciless god of darkness, usurps Egypt’s throne and plunges the prosperous empire into chaos and conflict. Hoping to save the world and rescue his true love, a defiant mortal named Bek (Brenton Thwaites) forms an unlikely alliance with the powerful god Horus (Nikolaj Coster-Waldau). Their battle against Set and his henchmen takes them into the afterlife and across the heavens for an epic confrontation.

h/t: Art Of VFX

“There were no down days for VFX on this production. We had two crews shooting simultaneously on several stages at the Fox lot in Sydney for 16 weeks. While we were shooting on one stage, often another stage was being prepped for the next day’s work. Derek Wentworth, who was the 2nd unit VFX supervisor, handled one of the crews, while I would be on set at all times covering the 1st unit work,” Eric Durst, a visual effects supervisor, told Art Of VFX.

“We started every day with a walk through of the day’s action with all the actors. Because basically ever shot in the film was a VFX shot, there would often be many questions that would come up up during this period that would ripple out to the work of the day. During photography, often times even a slight change in camera angle from what was planned during the Pre-Vis process would have an impact in what would be needed, since most everything beyond the actors and their immediate set pieces was all VFX, so you had to be very heads-up at all times. Basically it was nonstop for 10-12 hours a day.”

“There was a huge mix of so many different kinds of visual effects in this show, from characters to massive CG environments, water, lots of atmospherics, really everything in the book, so a big part of the show’s preparation was finding and putting the right team of visual effects players and companies in place to achieve all the work we had on our plate. Because of the Australian production incentives, we needed to have a majority of the work accomplished by Australian visual effects companies. VFX producer Jack Geist and I spoke to many of the worlds VFX companies, and put together a roster of what we felt was a good combination for the needs of the show.”

“We had many many environments for this film, from lush green forests to dry desert sequences. All the locations were created in CG. Many shots utilized photographic projections. Some environments used photographic elements, for instance for the sequence where our heroes are walking through the windy desert, Victor Muller from UPP in Prague flew down to Morocco and spent several days photographing the deserts of that country, so he could get the exact look of the desert sand in the evening light.”



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