Where Will Happiness Strike Next?
For the past few years, this has been one of Coke’s most loved campaigns; and now, Changing Lines and Work Play & Work had a chance to be involved in spreading the fun.
The brief was simple: Coke asked us to make a film that brings to life ‘Where Will Happiness Strike Next?’.
And here is our answer… We hope you all enjoy and feel free to share a little happiness by helping us spread this shortfilm.
Check the Making Of here.
Last project by Changing Lines folks. A delightful combo of several typefaces with cool sentences. “In my new project I have tried to communicate some ironic and critical messages by combining several cool typefaces. STOP signs were chosen in strategic locations in order to create an immediate relationship between the messages, the locations and the experiences of the moment. They force people to stop and read the messages, causing a reaction that requires them to question their acquired habits and behaviors.”
More pictures here.
Awesome surf pics by the finest portuguese photographers in the professional free surfer Tomas Valente fan page.
If you enjoyed it… a like from you would be splendid.
There is no place like Home is the first of a series of short films about special places.
For the debut episode, I choose my home town beach break, where I used to hangout with my mates back in Portugal. It’s a cosy village called Caxias, just outside Lisbon where the Tagus River flows into the Atlantic Ocean.
Produced & Directed: Pedro Lopes Pereira
Music Direction: Pedro Lopes Pereira
Additional Filming: Henrique “Ni” Andrade
Starring: Tomás Pulido Valente, Benny, Diogo Cunha, Henrique Andrade, João Cassis, Manuel Rocha e Pedro Pereira.
Special thanks to: Ricardo Damásio, Zé Pedro Abreu, GO-S TV.
Follow the project via facebook: www.facebook.com/changinglines
As a creative, my work always involve playing with materials, styles and techniques, with the aim of finding new solutions and achieve new results. Play Harder is what i have always in mind. Thus arose the idea to make an analogy between Playstation’s graphic universe and the philosophy of Changing Lines.
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