Desire, adoration, safety, identity and escape are all there on the teenager’s bedroom walls. In the 1980s, these teenagers were photographed in their bedrooms – the place where they go to dream.
So what did bedrooms of teenagers look like in the 1980s? Just check out these cool photos to see. Continue reading »
In the 1980s a cousin’s bedroom was covered in pictures of Duran Duran. No. Not exactly. Rewind. Simon Le Bon was there by committee. It was more covered in just one member of the four-strong band, bassist John Taylor, who before he circled the plughole of popular youth culture sometime between marrying posho TV presenter Amanda De Cadenet and embarking on a solo music career was a popular aide to ruby teenage dreams. Continue reading »
Growing up during the 1980s, there was a certain pop culture aesthetic that dictated how your room would be decorated, whether you were a boy or a girl. It would blend every cartoon, movie and toy imaginable, and resemble a poster for a Saturday morning cartoon lineup. Continue reading »
IKEA Recreated Living Rooms From ‘The Simpsons,’ ‘Friends’ And ‘Stranger Things’ With Its Own Furniture
Ikea’s Billy bookcases, Poang chairs and Kallax shelves can be seen in real homes around the world, but they now have a place in the fictional living rooms of “The Simpsons,” “Stranger Things” and “Friends.”
In the “Real Life Series” campaign running in the United Arab Emirates, Ikea, along with agency Publicis Spain, recreated iconic living rooms from each of the popular shows with only its own products. The campaign leverages the pop culture references with the aim to be relevant to all cultures, since the UAE is largely populated by expat families from all over the globe. Continue reading »
Just for the pleasure, a selection of vintage control rooms dating back to the Soviet era! A beautiful collection of control rooms filled with large buttons and analog dials, long before the democratization of computers and screens. Continue reading »
Do you ever feel stressed and just want to break the furniture or smash up a computer? The Russians have the solution! In Moscow, located in a flea market, Debosh offers a unique way for people to relieve stress and to take out their aggression harmlessly, violently and legally. This concept, known as “rage rooms” is a personalised experience in which Debosh can design the room to represent your office, flat or even a state institution, and can be filled with furniture to match your requests. You can even request a car to be placed in a room for you to destroy… Continue reading »
With dizzying wall graphics reminiscent of warped funhouse mirrors, artist Peter Kogler transforms ordinary galleries, transit centers, and lobbies into near hallucinatory experiences. For over 30 years, the Austrian artist has worked at the intersection of architecture and new media to construct both immersive environments and sculptural elements that seems to redefine physical spaces. By plastering walls with optical illusions he challenges a viewer’s sense of depth (and sanity) with his ambitious monochromatic installations of repeating patterns that incorporate pipes, ants, and bold snake-like patterns. Continue reading »
Created out of a need to fill the space at an urban rooftop car park, James Fry came up with Notel, a unique boutique hotel made of six vintage Airstreams in an up and coming part of Melbourne, Australia. Each Airstream was gutted and redesigned by Edwards Moore Architects, FMSA Architecture and artist Ash Keating. In an effort to encourage guests to spend time in the city rather than in their rooms, the hotel isn’t staffed, has no dining facilities, gym, or hotel reception. Continue reading »
At first glance, these elaborate rooms appear as normal, everyday places. Once you look closer, however, you’ll see that a human hand easily dwarfs the architecture and everything is on a minuscule scale. They’re part of the Musée Miniature et Cinéma in Lyon, France, a five-story museum that contains over 100 hyperreal miniature film sets. The incredible attention to detail, including subtle lighting arrangements and replication of old textures, is why we’re mislead into thinking that each set is life-size.
Continue reading »
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