Modeling and texturing electronics is something that most CG artists have to do at some point, because they appear in cinema, videogames and promotional artworks. Whether it’s a spaceship HUD or an old phonograph, nearly all electronics have elements in common, such as buttons, knobs, speakers, screens, LEDs and more. These elements can make or break the realism of a 3D model, but they are very easy to create with some proper tools and instruction.
In this tutorial, you’ll learn how to model and texture a Pioneer CDJ in Cinema4D, with realistic CD bay, buttons, screen and lights. You’ll see how to use primitives to do the majority of the modeling, as well as using boolean and NURBs to achieve some more complex geometry.
Brazilian architect Felipe Campolina has designed ‘ECObitat’, a modular housing system to provide emergency or disaster relief housing.
Easily transported and made of off-the-shelf materials, ECObitat features modular living wall and green roof system that lends a lush feel to the organic exterior. The one-bedroom pre-fabricated unit home can be constructed easily. The bedroom is located at one end, while the bathroom is in the middle and the kitchen and living areas are located at the far end. Long vertical slits in the green wall act as windows and the two ends fold down like a drawbridge to provide additional outdoor living space.
Read the full story at World Interior Design Network
With his diploma project Worlds as Fragments Prokop Bartonicek has launched an experimental science-informed mission. Its leading motif is an exploration of behavioural dynamics of the matter. The author has focused on time-based processes of emergence and decline in a perspective of permanent reconfiguration in substantial entities.
An impressive installation features a fluid “planetoid” that is put in motion via changes in its magnetic field. The perception renders a feeling of being in touch with cosmic forces beyond physical laws, as we commonly know them.
Falling apart of one entity, unpredictable trajectories that particular parts follow as well as recurring accumulation into new sets: All these processes happen in real time and on appropriate scale.
The project is an artistic version of the proof that reality is all process-based with its fractal structure remaining a source of fascination for people around the world. At the same time, the project is a distinctive contribution to the debate concerning spatial co-ordination, serving as an invitation to enter subatomic nanoterritories where complex configurations take place.
Once again in his promising career, the author dares to face and deliver a challenging technical solution linked to a sincere interest in mediating a new kind of experience on the side of audience. This time let us enjoy together a “galactic tempo” the patterns and rhythm of which could as well be identified as that obscure object of our desire.
Pavel Sedlák / Process and Reality, 2010
Stop motion with the Canon EOS 5D Mark II and a guy walking across the USA.
WATCH THE VIDEO