Simon Kerola a.k.a Johnny Keethon is a self-taught Swedish photographer working in Stockholm. His pictures can be read like cinematic creations, where memories from childhood and inspiring portraits blend together. Continue reading »
Take your time to browse the inspiring artworks made by Simon Goinard, a freelance artist who’s worked for clients as Ubisoft, Walt Disney Company, Applibot Inc, Nexus Prod UK, ArenaNet/ NCsoft, Warner Bros. Continue reading »
The Electric State: Simon Stålenhag Comes A New Narrative Artbook About A Girl And Her Robot Traveling West In An Alternate 90s USA
“In late 1997, a runaway teenager and her yellow toy robot travel west through a strange USA, where the ruins of gigantic battle drones litter the countryside heaped together with the discarded trash of a high tech consumerist society in decline. As their car approaches the edge of the continent, the world outside the window seems to be unraveling ever faster as if somewhere beyond the horizon, the hollow core of civilization has finally caved in.” Continue reading »
Deborah Simon, a Virginia-born, New York-based artist, creates sculptures that explore “the reality of the animal and the vulnerability imbued in toy.” Though her sculptures appear to be taxidermy, series like “Flayed Animals” are made entirely from hand. She uses materials like polymer clay, faux fur, acrylic paint, wire, foam, glass, and embroidery materials to create these animals, mostly focusing on bears. Continue reading »
Concept art is a great way to think of fantastic worlds, whether it’s an awesome, technological future or a terrible vision of an apocalypse. I really enjoy checking an artist’s vision of different times and places. These are the concept art illustrations of Canadian artist Simon Weaner. I hope you like these as much as I did! Continue reading »
It does not take many words to describe the art of Simon Stålenhag, Swedish artist whose works speaking for themselves. Landscapes of a future perfect straight out from the covers of the sci-fi volumes, modern machines but not too rarefied spaceships, space poetry. But even dinosaurs found, nature (almost) pristine, the firm search through a great color palette of a surreal but true… Continue reading »
A burnout (also known as a peel out or power brake) is the practice of keeping a vehicle stationary (or close to) and spinning its wheels, causing the tires to heat up and smoke due to friction. Performing a burnout in a front wheel drive vehicle is likely to result in damage to the drivetrain. It is usually achieved by engaging the emergency brake (e-brake) to lock up the rear tires and flooring the gas pedal.
To perform a burnout in a rear wheel drive vehicle the driver has to simultaneously engage the gas and brake pedals. The brake pedal will require modulation, as the goal is to allow the rear tires to spin while holding the car in place with the front wheels remaining motionless. At a certain point of balance, the front brakes will prevent the car from moving forward while the rear brakes will have insufficient grip to keep the wheels from spinning, since engine power is transferred to the rear wheels only.
Simon Beck has spent a lot of time at Arc2000 in the French Alps this winter, but he hasn’t been skiing. Beck spends his days doing something entirely different: making snow art. Many compare Beck’s work to “crop circles,” but this is not the labor of “aliens” who’ve chosen a wintrier medium. This “snow art” is the work of a lone artist who spends hours trudging around the French ski resort to fashion his designs.
Beck’s intricate creations come in a range of forms from spirals to cubes, snowflakes, and abstract figures. These snowy “crop circles” are created by the simple act of walking in the snow wearing raquettes.
“They aren’t hard to do,” Beck boasts on his snow art page. “Good exercise, yes, but not particularly difficult. I’ve placed it in the walking category as they are made by walking about in snowshoes.”
The Oxford-educated self-employed map maker typically walks for about five hours or until he gets too tired, using a headlamp if it gets dark first. The shapes are created by a kind of reverse orienteering. The main lines and points are surveyed using a sighting compass with distances measured either by pace counting or string. Continue reading »