“Everything Is Permitted, Nothing Is True”: The Superb Concept Art By Kobe Sek

Dive into The Art of Kobe Sek, Associate art director at Ubisoft based in Singapore. He has worked on numerous projects for Ubisoft, with some of his notable pieces manifesting themselves in the Assassin’s Creed series, where his specialization lies in concept art, character design, environment design and digital illustration. Continue reading »

“Nothing Is True, Everything Is Permitted”: Impressive Assassin’s Creed Concept Art By Martin Deschambault

Martin Deschambault, sometimes known under the alias Deschambo, is a Senior Concept Artist based in Ubisoft Montreal. He has created concept art for various entries in the Assassin’s Creed series. Continue reading »

Assassin’s Creed by Damien

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Assassin’s Creed is a game that is set in the past with the main character’s subconsciousness traveling through the fabric of time to acquire hidden knowledge. The level designers of Assassin’s Creed Unity have meticulously recreated the streets of 1789 Paris to allow the users to become completely engulfed by the atmosphere of this proud and ancient city. Each year, games are becoming more and more realistic, and soon the line between movie footage and computer generated world will completely blur. This is both scary and exciting prospect, yet there is no doubt that someday, virtual world will be indistinguishable from the real one. To illustrate this, Damien Hypolite has taken a series of photos which compare scenes from Assassin’s Creed to the real placed in modern Paris Continue reading »

Nature’s Quiet Assassin: Astonishing Pictures Capture Moment Jaguar has Caiman for Lunch

The jaguar is well-known to biologists working near the Cuiaba river in the Pantanal Wetlands of western Brazil. They’ve nicknamed him Mick. Mick stealthily creeps up on his unsuspecting prey (Picture: Justin Black/Barcroft Media). Continue reading »